﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace EngineAccessLayer
{
    internal interface IAccessable
    {
        bool GetEngineState(int engineId);
        void ChangeEngineState(int engineId);
        double GetPinHeight(int engineId);
        void SetPinHeight(int engineId, double height);
        void Close();
    }
}
